123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- // Copyright 2011 The Graphics-Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package detect
- import (
- "image"
- "image/draw"
- )
- // integral is an image.Image-like structure that stores the cumulative
- // sum of the preceding pixels. This allows for O(1) summation of any
- // rectangular region within the image.
- type integral struct {
- // pix holds the cumulative sum of the image's pixels. The pixel at
- // (x, y) starts at pix[(y-rect.Min.Y)*stride + (x-rect.Min.X)*1].
- pix []uint64
- stride int
- rect image.Rectangle
- }
- func (p *integral) at(x, y int) uint64 {
- return p.pix[(y-p.rect.Min.Y)*p.stride+(x-p.rect.Min.X)]
- }
- func (p *integral) sum(b image.Rectangle) uint64 {
- c := p.at(b.Max.X-1, b.Max.Y-1)
- inY := b.Min.Y > p.rect.Min.Y
- inX := b.Min.X > p.rect.Min.X
- if inY && inX {
- c += p.at(b.Min.X-1, b.Min.Y-1)
- }
- if inY {
- c -= p.at(b.Max.X-1, b.Min.Y-1)
- }
- if inX {
- c -= p.at(b.Min.X-1, b.Max.Y-1)
- }
- return c
- }
- func (m *integral) integrate() {
- b := m.rect
- for y := b.Min.Y; y < b.Max.Y; y++ {
- for x := b.Min.X; x < b.Max.X; x++ {
- c := uint64(0)
- if y > b.Min.Y && x > b.Min.X {
- c += m.at(x-1, y)
- c += m.at(x, y-1)
- c -= m.at(x-1, y-1)
- } else if y > b.Min.Y {
- c += m.at(b.Min.X, y-1)
- } else if x > b.Min.X {
- c += m.at(x-1, b.Min.Y)
- }
- m.pix[(y-m.rect.Min.Y)*m.stride+(x-m.rect.Min.X)] += c
- }
- }
- }
- // newIntegrals returns the integral and the squared integral.
- func newIntegrals(src image.Image) (*integral, *integral) {
- b := src.Bounds()
- srcg, ok := src.(*image.Gray)
- if !ok {
- srcg = image.NewGray(b)
- draw.Draw(srcg, b, src, b.Min, draw.Src)
- }
- m := integral{
- pix: make([]uint64, b.Max.Y*b.Max.X),
- stride: b.Max.X,
- rect: b,
- }
- mSq := integral{
- pix: make([]uint64, b.Max.Y*b.Max.X),
- stride: b.Max.X,
- rect: b,
- }
- for y := b.Min.Y; y < b.Max.Y; y++ {
- for x := b.Min.X; x < b.Max.X; x++ {
- os := (y-b.Min.Y)*srcg.Stride + x - b.Min.X
- om := (y-b.Min.Y)*m.stride + x - b.Min.X
- c := uint64(srcg.Pix[os])
- m.pix[om] = c
- mSq.pix[om] = c * c
- }
- }
- m.integrate()
- mSq.integrate()
- return &m, &mSq
- }
|