/* Copyright 2018 The Knative Authors Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package v1alpha1 import ( "reflect" "sort" "time" "fmt" "github.com/knative/pkg/apis" corev1 "k8s.io/api/core/v1" metav1 "k8s.io/apimachinery/pkg/apis/meta/v1" ) // Conditions is the interface for a Resource that implements the getter and // setter for accessing a Condition collection. // +k8s:deepcopy-gen=true type ConditionsAccessor interface { GetConditions() Conditions SetConditions(Conditions) } // ConditionSet is an abstract collection of the possible ConditionType values // that a particular resource might expose. It also holds the "happy condition" // for that resource, which we define to be one of Ready or Succeeded depending // on whether it is a Living or Batch process respectively. // +k8s:deepcopy-gen=false type ConditionSet struct { happy ConditionType dependents []ConditionType } // ConditionManager allows a resource to operate on its Conditions using higher // order operations. type ConditionManager interface { // IsHappy looks at the happy condition and returns true if that condition is // set to true. IsHappy() bool // GetCondition finds and returns the Condition that matches the ConditionType // previously set on Conditions. GetCondition(t ConditionType) *Condition // SetCondition sets or updates the Condition on Conditions for Condition.Type. // If there is an update, Conditions are stored back sorted. SetCondition(new Condition) // MarkTrue sets the status of t to true, and then marks the happy condition to // true if all dependents are true. MarkTrue(t ConditionType) // MarkUnknown sets the status of t to Unknown and also sets the happy condition // to Unknown if no other dependent condition is in an error state. MarkUnknown(t ConditionType, reason, messageFormat string, messageA ...interface{}) // MarkFalse sets the status of t and the happy condition to False. MarkFalse(t ConditionType, reason, messageFormat string, messageA ...interface{}) // InitializeConditions updates all Conditions in the ConditionSet to Unknown // if not set. InitializeConditions() // InitializeCondition updates a Condition to Unknown if not set. InitializeCondition(t ConditionType) } // NewLivingConditionSet returns a ConditionSet to hold the conditions for the // living resource. ConditionReady is used as the happy condition. // The set of condition types provided are those of the terminal subconditions. func NewLivingConditionSet(d ...ConditionType) ConditionSet { return newConditionSet(ConditionReady, d...) } // NewBatchConditionSet returns a ConditionSet to hold the conditions for the // batch resource. ConditionSucceeded is used as the happy condition. // The set of condition types provided are those of the terminal subconditions. func NewBatchConditionSet(d ...ConditionType) ConditionSet { return newConditionSet(ConditionSucceeded, d...) } // newConditionSet returns a ConditionSet to hold the conditions that are // important for the caller. The first ConditionType is the overarching status // for that will be used to signal the resources' status is Ready or Succeeded. func newConditionSet(happy ConditionType, dependents ...ConditionType) ConditionSet { var deps []ConditionType for _, d := range dependents { // Skip duplicates if d == happy || contains(deps, d) { continue } deps = append(deps, d) } return ConditionSet{ happy: happy, dependents: deps, } } func contains(ct []ConditionType, t ConditionType) bool { for _, c := range ct { if c == t { return true } } return false } // Check that conditionsImpl implements ConditionManager. var _ ConditionManager = (*conditionsImpl)(nil) // conditionsImpl implements the helper methods for evaluating Conditions. // +k8s:deepcopy-gen=false type conditionsImpl struct { ConditionSet accessor ConditionsAccessor } // Manage creates a ConditionManager from a accessor object using the original // ConditionSet as a reference. Status must be or point to a struct. func (r ConditionSet) Manage(status interface{}) ConditionManager { // First try to see if status implements ConditionsAccessor ca, ok := status.(ConditionsAccessor) if ok { return conditionsImpl{ accessor: ca, ConditionSet: r, } } // Next see if we can use reflection to gain access to Conditions ca = NewReflectedConditionsAccessor(status) if ca != nil { return conditionsImpl{ accessor: ca, ConditionSet: r, } } // We tried. This object is not understood by the the condition manager. //panic(fmt.Sprintf("Error converting %T into a ConditionsAccessor", status)) // TODO: not sure which way. using panic above means passing nil status panics the system. return conditionsImpl{ ConditionSet: r, } } // IsHappy looks at the happy condition and returns true if that condition is // set to true. func (r conditionsImpl) IsHappy() bool { if c := r.GetCondition(r.happy); c == nil || !c.IsTrue() { return false } return true } // GetCondition finds and returns the Condition that matches the ConditionType // previously set on Conditions. func (r conditionsImpl) GetCondition(t ConditionType) *Condition { if r.accessor == nil { return nil } for _, c := range r.accessor.GetConditions() { if c.Type == t { return &c } } return nil } // SetCondition sets or updates the Condition on Conditions for Condition.Type. // If there is an update, Conditions are stored back sorted. func (r conditionsImpl) SetCondition(new Condition) { if r.accessor == nil { return } t := new.Type var conditions Conditions for _, c := range r.accessor.GetConditions() { if c.Type != t { conditions = append(conditions, c) } else { // If we'd only update the LastTransitionTime, then return. new.LastTransitionTime = c.LastTransitionTime if reflect.DeepEqual(&new, &c) { return } } } new.LastTransitionTime = apis.VolatileTime{Inner: metav1.NewTime(time.Now())} conditions = append(conditions, new) // Sorted for convenience of the consumer, i.e. kubectl. sort.Slice(conditions, func(i, j int) bool { return conditions[i].Type < conditions[j].Type }) r.accessor.SetConditions(conditions) } func (r conditionsImpl) isTerminal(t ConditionType) bool { for _, cond := range append(r.dependents, r.happy) { if cond == t { return true } } return false } func (r conditionsImpl) severity(t ConditionType) ConditionSeverity { if r.isTerminal(t) { return ConditionSeverityError } return ConditionSeverityInfo } // MarkTrue sets the status of t to true, and then marks the happy condition to // true if all other dependents are also true. func (r conditionsImpl) MarkTrue(t ConditionType) { // set the specified condition r.SetCondition(Condition{ Type: t, Status: corev1.ConditionTrue, Severity: r.severity(t), }) // check the dependents. for _, cond := range r.dependents { c := r.GetCondition(cond) // Failed or Unknown conditions trump true conditions if !c.IsTrue() { return } } // set the happy condition r.SetCondition(Condition{ Type: r.happy, Status: corev1.ConditionTrue, Severity: r.severity(r.happy), }) } // MarkUnknown sets the status of t to Unknown and also sets the happy condition // to Unknown if no other dependent condition is in an error state. func (r conditionsImpl) MarkUnknown(t ConditionType, reason, messageFormat string, messageA ...interface{}) { // set the specified condition r.SetCondition(Condition{ Type: t, Status: corev1.ConditionUnknown, Reason: reason, Message: fmt.Sprintf(messageFormat, messageA...), Severity: r.severity(t), }) // check the dependents. isDependent := false for _, cond := range r.dependents { c := r.GetCondition(cond) // Failed conditions trump Unknown conditions if c.IsFalse() { // Double check that the happy condition is also false. happy := r.GetCondition(r.happy) if !happy.IsFalse() { r.MarkFalse(r.happy, reason, messageFormat, messageA) } return } if cond == t { isDependent = true } } if isDependent { // set the happy condition, if it is one of our dependent subconditions. r.SetCondition(Condition{ Type: r.happy, Status: corev1.ConditionUnknown, Reason: reason, Message: fmt.Sprintf(messageFormat, messageA...), Severity: r.severity(r.happy), }) } } // MarkFalse sets the status of t and the happy condition to False. func (r conditionsImpl) MarkFalse(t ConditionType, reason, messageFormat string, messageA ...interface{}) { types := []ConditionType{t} for _, cond := range r.dependents { if cond == t { types = append(types, r.happy) } } for _, t := range types { r.SetCondition(Condition{ Type: t, Status: corev1.ConditionFalse, Reason: reason, Message: fmt.Sprintf(messageFormat, messageA...), Severity: r.severity(t), }) } } // InitializeConditions updates all Conditions in the ConditionSet to Unknown // if not set. func (r conditionsImpl) InitializeConditions() { for _, t := range append(r.dependents, r.happy) { r.InitializeCondition(t) } } // InitializeCondition updates a Condition to Unknown if not set. func (r conditionsImpl) InitializeCondition(t ConditionType) { if c := r.GetCondition(t); c == nil { r.SetCondition(Condition{ Type: t, Status: corev1.ConditionUnknown, Severity: r.severity(t), }) } } // NewReflectedConditionsAccessor uses reflection to return a ConditionsAccessor // to access the field called "Conditions". func NewReflectedConditionsAccessor(status interface{}) ConditionsAccessor { statusValue := reflect.Indirect(reflect.ValueOf(status)) // If status is not a struct, don't even try to use it. if statusValue.Kind() != reflect.Struct { return nil } conditionsField := statusValue.FieldByName("Conditions") if conditionsField.IsValid() && conditionsField.CanInterface() && conditionsField.CanSet() { if _, ok := conditionsField.Interface().(Conditions); ok { return &reflectedConditionsAccessor{ conditions: conditionsField, } } } return nil } // reflectedConditionsAccessor is an internal wrapper object to act as the // ConditionsAccessor for status objects that do not implement ConditionsAccessor // directly, but do expose the field using the "Conditions" field name. type reflectedConditionsAccessor struct { conditions reflect.Value } // GetConditions uses reflection to return Conditions from the held status object. func (r *reflectedConditionsAccessor) GetConditions() Conditions { if r != nil && r.conditions.IsValid() && r.conditions.CanInterface() { if conditions, ok := r.conditions.Interface().(Conditions); ok { return conditions } } return Conditions(nil) } // SetConditions uses reflection to set Conditions on the held status object. func (r *reflectedConditionsAccessor) SetConditions(conditions Conditions) { if r != nil && r.conditions.IsValid() && r.conditions.CanSet() { r.conditions.Set(reflect.ValueOf(conditions)) } }