package conf import ( "errors" "flag" "go-common/library/conf" "go-common/library/database/orm" "go-common/library/log" bm "go-common/library/net/http/blademaster" "go-common/library/net/http/blademaster/middleware/permit" "go-common/library/net/rpc/warden" "go-common/library/net/trace" "github.com/BurntSushi/toml" ) var ( confPath string client *conf.Client // Conf of config Conf = &Config{} ) // Config def. type Config struct { // base // http BM *bm.ServerConfig // auth Permit *permit.Config // db ORM *orm.Config // log Log *log.Config // tracer Tracer *trace.Config // rule Rule *Rule // client HTTPReply *bm.ClientConfig // Warden Client ArcClient *warden.ClientConfig AccClient *warden.ClientConfig // GameTypes game types. GameTypes []*types } // Rule . type Rule struct { MaxCSVRows int MaxBatchArcLimit int MaxTreeContests int } type types struct { ID int64 Name string } func local() (err error) { _, err = toml.DecodeFile(confPath, &Conf) return } func remote() (err error) { if client, err = conf.New(); err != nil { return } if err = load(); err != nil { return } go func() { for range client.Event() { log.Info("config reload") if load() != nil { log.Error("config reload error (%v)", err) } } }() return } func load() (err error) { var ( s string ok bool tmpConf *Config ) if s, ok = client.Value("esports-admin.toml"); !ok { return errors.New("load config center error") } if _, err = toml.Decode(s, &tmpConf); err != nil { return errors.New("could not decode config") } *Conf = *tmpConf return } func init() { flag.StringVar(&confPath, "conf", "", "default config path") } // Init int config func Init() error { if confPath != "" { return local() } return remote() }